Below - ZBrush Sculpts, UE4 Assets, and screen shots for some of the terrain assets I created. I also lit, graded, and produced the VFX for this level.
So Let Us Melt
So Let Us Melt is a Google Daydream title, developed by The Chinese Room. I provided art direction, lead the art team and created some of the key assets and levels. So Let Us Melt required the creation of various technological artifacts pivotal to the story. This technology included the Custodians themselves and the enormous machines the player interacts with. By tending to these machines the player helps bring the beautiful world of Kenopsia to life.